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The following article is a verbatim Laws of Badminton as stated
by International Badminton Federation (IBF). It is provided here for reference only.
-
Court & Court Equipment
- Shuttle
-
Testing a Shuttle for Speed
- Racket
-
Equipment Compliance
- Toss
- Scoring
System
- Change
of Ends
- Service
- Singles
- Doubles
-
Service Court Errors
- Faults
- Lets
-
Shuttle Not in Play
-
Continuous Play,
Misconduct, Penalties
-
Officials and Appeals
- Definitions
Player
Any person playing badminton
- Match
The basic contest in badminton between opposing sides each of 1 or 2 players
- Singles
A match where there is one player on each of the opposing sides
- Doubles
A match where there is one player on each of the opposing sides
- Serving side
The side having the right to serve
- Receiving side
The side opposing the serving side
1. COURT AND COURT
EQUIPMENT
- 1.1 The court shall be
a rectangle and laid out with lines 40mm wide as in Diagram A.
- 1.2 The lines shall be easily distinguishable and preferably
be coloured white or yellow.
- 1.3 All lines form
part of the area which they define.
- 1.4 The posts shall be
1.55 metres in height from the surface of the court and shall remain vertical
when the net is strained as provided in Law 1.10.
- 1.5 The posts shall be
placed on the doubles side lines as in Diagram A, irrespective of whether
singles or doubles is being played.
(Note: In May 2002 a new Law will be proposed to ban
all net posts that intrude onto the playing area of the court. Initially the Law
will apply to IBF sanctioned events.)
- 1.6 The net shall be
made of fine cord of dark colour and even thickness with a mesh of not less than
l5mm and not more than 20mm.
- 1.7 The net shall be
760mm in depth and at least 6.1 metres wide.
- 1.8 The top of the net
shall be edged with a 75mm white cloth tape doubled over a cord or cable running
through the tape. This tape must rest upon the cord or cable.
- 1.9 The cord or cable
shall be stretched firmly, flush with the top of the posts.
- 1.10 The top of the
net from the surface of the court shall be 1.524 metres at the centre of the
court and 1.55 metres over the side lines for doubles.
- 1.11 There shall be
no gaps between the ends of the net and the posts. If necessary, the full depth
of the net should be tied at the ends.

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2. SHUTTLE
- 2.1 The shuttle may be
made from natural and/or synthetic materials. From whatever material the shuttle
is made, the flight characteristics generally should be similar to those
produced by a natural feathered shuttle with a cork base covered by a thin layer
of leather.
- 2.2 The shuttle shall have 16 feathers fixed in the base.
- 2.3 The feathers shall be measured from the tip to the top of
the base and each shuttle shall be of the same length. This length can be
between 62mm and 70mm.
- 2.4 The tips of the feathers shall lie on a circle with a
diameter from 58mm to 68mm.
- 2.5 The feathers shall be fastened firmly with thread or other
suitable material.
- 2.6 The base shall be 25mm to 28mm in diameter and rounded on
the bottom.
- 2.7 The shuttle shall weigh from 4.74 to 5.50 grams.
- 2.8
Non-Feathered Shuttle
- 2.8.1 The skirt, or simulation of feathers in synthetic
materials, replaces natural feathers.
- 2.8.2 The base is described in Law 2.6.
- 2.8.3 Measurements and weight shall be as in Laws 2.3, 2.4 and
2.7. However, because of the difference in the specific gravity and other
properties of synthetic materials in comparison with feathers, a variation of up
to 10 per cent is acceptable.
- 2.9 Subject to there being no variation in the design, speed
and flight of the shuttle, modifications in the above specifications may be made
with the approval of the Member Association concerned: OR
- 2.9.1 in places where atmospheric conditions due to either
altitude or climate make the standard shuttle unsuitable
- 2.9.2 if special circumstances exist which make it otherwise
necessary in the interests of the game
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3. TESTING SHUTTLE
FOR SPEED
- 3.1 To test a shuttle, use a full underhand stroke which makes
contact with the shuttle over the back boundary line. The shuttle shall be hit
at an upward angle and in a direction parallel to the side lines.
- 3.2 A shuttle of
correct speed will land not less than 530mm and not more than 990mm short of the
other back boundary line as in Diagram B.

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4. RACKET
- 4.1 The parts of a racket are described in Laws 4.1.1 to 4.1.7
and are illustrated in Diagram C.
- 4.1.1 The main racket parts are called the handle, the
stringed area, the head, the shaft, the throat and the frame.
- 4.1.2 The handle is the part of the racket intended to be
gripped by the player.
- 4.1.3 The stringed area is the part of the racket with which
it is intended the player hits the shuttle.
- 4.1.4 The head bounds the stringed area.

- 4.1.5 The shaft connects the handle to the head (subject to
Law 4.1.6).
- 4.1.6 The throat (if present) connects the shaft to the head.
- 4.1.7 The frame is the name given to the head, throat, shaft
and handle taken together.
- 4.2 The frame of the racket shall not exceed 680mm in overall
length and 230mm in overall width.
- 4.3 Stringed area
- 4.3.1 The stringed area shall be flat and consist of a pattern
of crossed strings either alternately interlaced or bonded where they cross. The
stringing pattern shall be generally uniform and, in particular, not less dense
in the centre than in any other area.
- 4.3.2 The stringed area shall not exceed 280mm in overall
length and 220mm in overall width. However, the strings may extend into an area
which otherwise would be the throat, provided that the width of the extended
stringed area does not exceed 35mm and provided that the overall length of the
stringed area does not then exceed 330mm.
- 4.4 The racket:
- 4.4.1 shall be free of attached objects and protrusions, other
than those used solely and specifically to limit or prevent wear and tear, or
vibration, or to distribute weight, or to secure the handle by cord to the
player's hand, and which are reasonable in size and placement for such purposes;
and
- 4.4.2 shall be free of any device which makes it possible for
a player to change materially the shape of the racket.
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5. EQUIPMENT
COMPLIANCE
The International Badminton Federation shall rule on any
question of whether any racket, shuttle or equipment or any prototype used in
the playing of badminton complies with the specifications. Such ruling may be
undertaken on the Federation's initiative or upon application by any party with
a bona fide interest therein, including any player, equipment manufacturer or
Member Association or member thereof.
6. TOSS
- 6.1 Before play
commences, a toss shall be conducted and the side winning the toss shall
exercise the choice in either Law 6.1.1 or Law 6.1.2.
- 6.1.1 to serve or receive first.
- 6.1.2 To start play at one end of the court or the other.
- 6.2 The side losing
the toss shall then exercise the remaining choice.
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7. SCORING SYSTEM
- 7.1 A match shall
consist of the best of three games unless, otherwise arranged.
- 7.2 In doubles and
men's singles a game is won by the first side to score 15 points, except as
provided in Law 7.4.
- 7.3 In ladies' singles a game is won by the first side to
score 11 points, except as provided in Law 7.4.
- 7.4 If the score
becomes 14-all (10-all in ladies' singles), the side which first scored 14 (10)
shall exercise the choice in Law 7.4.1 or 7.4.2;
- 7.4.1 to continue the game to 15 (11) points, ie not to 'set'
the game; or
- 7.4.2 to 'set' the game to 17 (13) points.
- 7.5 The side winning a
game serves first in the next game.
- 7.6 Only the serving
end can add a point to its score (see Law 10.3 or 11.4)
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8.
CHANGE OF ENDS
- 8.1 Players shall
change ends:
- 8.1.1 at the end of the first game;
- 8.1.2 prior to the beginning of the third game (if any); and
- 8.1.3 in the third game, or in a match of one game , when the
leading score reaches:
- - 6 in a game of 11 points; or
- 8 in a game of 15 points.
- 8.2 If players omit to
change ends as indicated in Law 8.1, they shall do so as soon as the mistake is
discovered and the shuttle is not in play. The existing score shall stand.
9. SERVICE
- 9.1 In a correct
service:
- 9.1.1 neither side
shall cause undue delay to the delivery of the service once server and receiver
have taken up their respective positions;
- 9.1.2 the server and
receiver shall stand within diagonally opposite service courts without touching
the boundary lines of these service courts;
- 9.1.3 some part of
both feet of the server and receiver must remain in contact with the surface of
the court in a stationary position from the start of the service (Law 9.4) until
the service is delivered (Law 9.6);
- 9.1.4 the server's
racket shall initially hit the base of the shuttle;
- 9.1.5 the whole
shuttle shall be below the server's waist at the instant of being hit by the
server's racket;
- 9.1.6 the shaft of
the server's racket at the instant of hitting the shuttle shall be pointing in a
downward direction to such an extent that the whole of the head of the racket is
discernibly below the whole of the server's hand holding the racket as in
Diagram D.
- 9.1.7 the movement
of the server's racket must continue forwards after the start of the service
(Law 9.4) until the service is delivered; and
- 9.1.8 the flight of
the shuttle shall be upwards from the server's racket to pass over the net so
that, if not intercepted, it lands in the receiver's service court (ie on or
within the boundary lines).
- 9.2 If a service is not correct by virtue of any of Laws 9.1.1
to 9.1.8, it shall be a 'fault' (Law 13) by the offending side.
- 9.3 It is a 'fault' if
the server, in attempting to serve, misses the shuttle.
- 9.4 Once the players
have taken their positions, the first forward movement of the server's racket
head is the start of the service.
- 9.5 The server shall
not serve before the receiver is ready but the receiver shall be considered to
have been ready if a return of service is attempted.
- 9.6 Once the service
is started (Law 9.4), it is delivered when the shuttle is hit by the server's
racket or, in attempting to serve, the server misses the shuttle.
- 9.7 In doubles, the
partners may take up any positions which do not unsight the opposing server or
receiver.

Positions of the racket and of the server's hand holding it
at the instant of striking the shuttle
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10. SINGLES
- 10.1 Serving and
receiving courts
- 10.1.1 The players shall serve from, and receive in, their
respective right service courts when the server has not scored or has scored an
even number of points in that game.
- 10.1.2 The players shall serve from, and receive in, their
respective left service courts when the server has scored an odd number of
points in that game.
- 10.2 The shuttle is
hit alternately by the server and the receiver until a 'fault' is made or the
shuttle ceases to be in play.
- 10.3 Scoring and
serving
- 10.3.1 If the receiver makes a 'fault' or the shuttle ceases
to be in play because it touches the surface of the court inside the receiver's
court, the server scores a point. The server then serves again from the
alternate service court.
- 10.3.2 If the server makes a 'fault' or the shuttle ceases to
be in play because it touches the surface of the court inside the server's
court, the server loses the right to continue serving and the receiver then
becomes the server, with no point scored by either player.
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11. DOUBLES
- 11.1 At the start of
a game, and each time a side gains the right to serve, the service shall be
delivered from the right service court.
- 11.2 Only the
receiver shall return the service: should the shuttle touch or be hit by the
receiver's partner, it shall be a 'fault' and the serving side scores a point.
- 11.3 Order of play and position on court
- 11.3.1 After the
service is returned, the shuttle may be hit by either player of the serving side
and then by either player of the receiving side, and so on, until the shuttle
ceases to be in play.
- 11.3.2 After the service is returned, a player may hit the
shuttle from any position on that player's side of the net.
- 11.4 Scoring and
serving
- 11.4.1 If the receiving side makes a 'fault' or the shuttle
ceases to be in play because it touches the surface of the court inside the
receiving side's court, the serving side scores a point and the server serves
again.
- 11.4.2 If the serving side makes a 'fault' or the shuttle
ceases to be in play because it touches the surface of the court inside the
serving side's court, the server loses the right to continue serving, with no
point scored by either side.
- 11.5 Serving and
receiving courts
- 11.5.1 The player who serves at the start of any game shall
serve from, or receive in, the right service court when that player's side has
not scored or has scored an even number of points in that game and the left
service court when that player's side has scored an odd number of points in that
game.
- 11.5.2 The player who receives at the start of any game shall
receive in, or serve from, the right service court when that player's side has
not scored or has scored an even number of points in that game and the left
service court when that player's side has scored an odd number of points in that
game.
- 11.5.3 The reverse pattern shall apply to the partners.
- 11.6 Service in any
turn of serving shall be delivered from alternate service courts, except as
provided in Laws 12 and 14.
- 11.7 In any game, the
right to serve passes consecutively from the initial server to the initial
receiver, then to the initial receiver's partner, then to the opponent who is
due to serve from the right service court (Law 11.5), then to that player's
partner, and so on.
- 11.8 No player shall
serve out of turn, receive out of turn, or receive two consecutive services in
the same game, except as provided in Laws 12 and 14.
- 11.9 Either player of
the winning side may serve first in the next game, and either player of the
losing side may receive.
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12. SERVICE COURT ERRORS
- 12.1 A service court
error has been made when a player:
- 12.1.1 has served out of turn;
- 12.1.2 has served from the wrong service court; or
- 12.1.3 standing in the wrong service court, was prepared to
receive the service and it has been delivered.
- 12.2 If a service
court error is discovered after the next service has been delivered, the error
shall not be corrected.
- 12.3 If a service court error is discovered before the next
service is delivered:
- 12.3.1 if both sides commiteed an error, it shall be a 'let'
- 12.3.2 if one side committed the error and won the rally, it
shall be a 'let'
- 12.3.3 if one side committed the error and lost the rally, the
error shall not be corrected
- 12.4 If there is a 'let' because of a service court error, the
rally is replayed with the error corrected.
- 12.5 If a service court error is not to be corrected, play in
that game shall proceed without changing the players' new service courts (nor,
when relevant, the new order of serving).
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13. FAULTS
- It is a 'fault':
- 13.1 if a service is
not correct (Law 9.1) or if Law 9.3 or 11.2 applies;
- 13.2 if in play, the shuttle:
- 13.2.1 lands
outside the boundaries of the court (ie not on or within the boundary lines);
- 13.2.2 passes
through or under the net;
- 13.2.3 fails to pass the net;
- 13.2.4 touches the
ceiling or side walls;
- 13.2.5 touches the
person or dress of a player; or
- 13.2.6 touches any other object or person outside the
immediate surroundings of the court;
- (Where necessary on account of the structure of the building,
the local badminton authority may, subject to the right of veto of its Member
Association, make bye-laws dealing with cases in which a shuttle touches an
obstruction).
- 13.3 if, when in
play, the initial point of contact with the shuttle is not on the striker's side
of the net. (The striker may, however, follow the shuttle over the net with the
racket in the course of a stroke);
- 13.4 if, when the shuttle is in play, a player:
- 13.4.1 touches the
net or its supports with racket, person or dress;
- 13.4.2 invades an
opponent's court over the net with racket or person except as permitted in Law
13.3;
- 13.4.3 invades an
opponent's court under the net with racket or person such that an opponent is
obstructed or distracted; or
- 13.4.4 obstructs an
opponent, ie prevents an opponent from making a legal stroke where the shuttle
is followed over the net.
- 13.5 if, in play, a
player deliberately distracts an opponent by any action such as shouting or
making gestures;
- 13.6 if, in play, the shuttle:
- 13.6.1 is caught
and held on the racket and then slung during the execution of a stroke;
- 13.6.2 is hit twice
in succession by the same player with two strokes;
- 13.6.3 is hit by a
player and the player's partner successively; or
- 13.6.4 touches a player's racket and continues towards the
back of that player's court;
- 13.7 if a player is
guilty of flagrant, repeated or persistent offences under Law 16.
- 13.8 if, on service,
the shuttle is caught on the net and remains suspended on top or, on service,
after passing over the net is caught in the net;
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14. LETS
- 14.1 'Let' is called
by the umpire, or by a player (if there is no umpire) to halt play.
- 14.2 A 'let' may be
given for any unforeseen or accidental occurrence.
- 14.3 If a shuttle is
caught on the net and remains suspended on top or, after passing over the net,
is caught in the net, it shall be a 'let' except on service.
- 14.4 If, during
service, the receiver and server are both faulted at the same time, it shall be
a 'let'.
- 14.5 If the server
serves before the receiver is ready it shall be a 'let'.
- 14.6 If during play,
the shuttle disintegrates and the base completely separates from the rest of the
shuttle, it shall be a 'let'.
- 14.7 If a line judge
is unsighted and the umpire is unable to make a decision, it shall be a 'let'.
- 14.8 A 'let' may
occur following a service court error; see Law 12.3
- 14.9 When a 'let'
occurs, the play since the last service shall not count and the player who
served shall serve again, except where Law 12 is applicable.
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15. SHUTTLE NOT IN PLAY
- A shuttle is not in play when:
- 15.1 it strikes the
net and remains attached there or suspended on top;
- 15.2 it strikes the
net or post and starts to fall towards the surface of the court on the striker's
side of the net;
- 15.3 it hits the surface of the court; or
- 15.4 a 'fault' or 'let' has occurred.
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16.
CONTINUOUS PLAY, MISCONDUCT, PENALTIES
Amendments
to the Laws of Badminton
16. CONTINUOUS PLAY,
MISCONDUCT, PENALTIES
[Amend laws 16.2 and 16.5.2 only]
16.2 (replaced entirely)
Intervals not exceeding 90 seconds between games are allowed in all matches.
(In televised matches the Referee may decide before the match that intervals as
in Law 16.2 are mandatory and of fixed duration).
16.5.2 No player shall leave the court during a match without the umpire’s
permission.
- 16.1 Play shall be
continuous from the first service until the match is concluded, except as
allowed in Laws 16.2 and 16.3.
- 16.2 Intervals not
exceeding 90 seconds between the first and second games, and not exceeding 5
minutes between the second and third games, are allowed in all matches in all of
the following situations:
- 16.2.1 international competitive events;
- 16.2.2 IBF-sanctioned events; and
- 16.2.3 all other matches unless the Member Association has
previously published a decision not to allow such intervals.
- (In televised matches the Referee may decide before the
match that intervals as in Law 16.2 are mandatory and of fixed duration.)
- 16.3 Suspension of
play
- 16.3.1 When
necessitated by circumstances not within the control of the players, the umpire
may suspend play for such a period as the umpire may consider necessary
- 16.3.2 Under special cicumstances the Referee may instruct the
umpire to suspend play
- 16.3.3 If play is suspended, the existing score shall stand
and play be resumed from that point.
- 16.4 Under no
circumstances shall play be delayed to enable a player to recover strength or
wind.
- 16.5 Advice and leaving the court
- 16.5.1 Except in
the intervals provided in Laws 16.2 and 16.3, no player shall be permitted to
receive advice during a match.
- 16.5.2 Except
during the five-minute interval described in Law 16.2, no player shall leave the
court during a match without the umpire's permission.
- 16.6 The umpire shall
be the sole judge of any suspension of play.
- 16.7 A player shall
not:
- 16.7.1 deliberately
cause delay in or suspension of play;
- 16.7.2 deliberately
modify or damage the shuttle in order to change its speed or flight;
- 16.7.3 behave in an
offensive manner; or
- 16.7.4 be guilty of
misconduct not otherwise covered by the Laws of badminton.
- 16.8 The umpire shall
administer any breach of Law 16.4, 16.5 or 16.7 by:
- 16.8.1 issuing a
warning to the offending side;
- 16.8.2 faulting the offending side, if previously warned; or
- 16.8.3 in cases of
flagrant offence or persistent offences, faulting the offending side and
reporting the offending side immediately to the Referee, who shall have power to
disqualify the offending side from the match.
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17. OFFICIALS AND APPEALS
- 17.1 The Referee is in overall charge of the tournament or
event of which a match forms part.
- 17.2 The umpire, where appointed, is in charge of the
match, the court and its immediate surrounds. The umpire shall report to the
Referee.
- 17.3 The service judge shall call service faults made by
the server should they occur (Law 9).
- 17.4 A line judge shall indicate whether a shuttle landed
'in' or out' on the line(s) assigned.
- 17.5 An official's decision is final on all points of fact
for which that official is responsible.
- 17.6 An umpire shall:
- 17.6.1 uphold and enforce the Laws of badminton and,
especially, call a 'fault' or 'let' should either occur;
- 17.6.2 give a decision on any appeal regarding a point of
dispute, if made before the next service is delivered;
- 17.6.3 ensure players and spectators are kept informed of
the progress of the match;
- 17.6.4 appoint or remove line judges or a service judge in
consultation with the Referee;
- 17.6.5 where another court official is not appointed,
arrange for that official's duties to be carried out;
- 17.6.6 where an appointed official is unsighted, carry out
the official's duties or play a 'let';
- 17.6.7 record and report to the Referee all matters in
relation to Law 16; and
- 17.6.8 take to the Referee all unsatisfied appeals on
questions of law only. (Such appeals must be made before the next service is
delivered or, if at the end of the game, before the side that appeals has left
the court).
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